Hello Fire Pro fans, company mouthpiece Dave K here to remind you that the journey of a thousand matches starts with a single edit.

Already gone through Mission Mode but still have questions about Edit Mode and online play? We put together a couple of short videos to use in conjunction with the instruction manual to get you started. If you need additional help, the Steam forums are a stockpile of useful information.



Until next time, stay strong.
-Dave K

Dev Blog #4: Message From the Director


Fire Pro fans, welcome to the dawn of a new age!

It took us over 10 years to actualize Fire Pro Wrestling World, but today it’s finally here, in Early Access!

It’s been a long journey.
I nearly gave up many times along the way.
I followed through to the end, and look where it got us.
But I wasn’t alone… you and fans like you helped push me through the rough spots.

The title is still in development but it stands for great things to come.
I’m asking you for your suggestions, for your praise and complaints to help make this the ultimate Fire Pro experience!

If you’re a fan who grew up with the series like I did, then this day is almost enough to make a grown man cry.
And if this is your first time in the ring, once you step into the squared circle, I promise you won’t want to leave.

All I can say is: Thank you! Everyone!

Tomoyuki Matsumoto
Fire Pro Wrestling World Executive Director


Dev Blog #3: Online Settings

Salutations super slammers, company mouthpiece Dave K here with more backstage info straight from the dev room. Today I’d like to break down the most anticipated new feature—online matchmaking!01_e

If you want to jump in on the action, you can search for a Quick Match (find all open rooms, parameters be damned), a Custom Match (narrow down results with search parameters), or host a match by creating your own room.

As host, you can set the number of participants, the opponent to either CPU or human, playstyle (“Pro Wrestling” if you want to work an entertaining match, “Cement” if winning is the only thing that matters), game mode, match rules (deathmatch, MMA etc.) and connection speed. For VS human matches you can set the desired skill level of your opponent (“Skill Level” is self-evaluated, be honest!) and for VS CPU matches you can set the upper-limit on edit points to keep wrestlers evenly-matched.

You can also lock the room with a password for private matches with friends.

Single 1-v-1 matches will be available at launch while CPU-vs-CPU simmed matches will support up to 4 wrestlers. We plan to increase the number of available participants during Early Access.

And that’s about the long and short of it. I’ll see you (and the rest of the world) in the ring when the gong sounds on July 10th!

Until then, stay strong.
-Dave K